Hi all! It has been a long time since I updated my portfolio, so here it is.
The model was done in Maya (mostly for blocking and low poly), Zbrush for the high poly, and 3Ds Max (to maintain the tris flow) and baked in Marmoset.
I use a haircard for the hair, which is done in Maya (scripts from Trigon help me a lot when I'm working on the hair part). The hair texture used to be created using Xgen and Arnold for the hair maps based on Emmanuel Lecouturier's technique, but later I changed it and used a Fibershop instead.
and the texturing is done using Substance Painter with manual painting for the skin of the face.
Rendering is done in Marmoset.
and the rig for the character was done using AdvancedSkeleton in Maya.
Here's a link to Emmanuel Lecouturier's technique if you are interested:
https://marmoset.co/posts/presentation-lighting-and-hair-creation-for-a-sorceress-character/
Trigon Script:
https://trigon3d.gumroad.com/l/vdxex
and feel free to leave a comment if you have any questions!